Sunday 30 December 2012

What is done and What is not done

Its near the end of 2012. So here it was thought that there should be a review of what had been completed. This thought was initiated by a review of posts being viewed yesterday. One from the list was titled project pipeline:- here  This was a post in 2011. And there has been little progress with the three projects mentioned therein.

But there has been progress elsewhere. 2012 has been the year when the Grey Knights project's shape took form and the Sisters of Battle and the Steel Legion projects came close to completion. Ideas in planning include an Ogre Warhammer army and a 40k minimal, veteran artillery allied army for the Sisters of Battle, more terminators for the Grey Knights, and some tweaks to the Steel Legion to add more special and assault weapons, plus of course the 3 projects still in the pipeline, and then there are still the Space Hulk minis to paint. Ideas come faster that the time available to paint, as ever.

Have a good 2013 when it comes and thanks for reading this blog.




Sunday 23 December 2012

Steel Legion Mortars Progress

Getting there, but not done yet. Much effort has been spent on bits of Osgiliath on these bases. The standing Mortar loader is missing his left hand as it is glued to the mortar shell at the moment. That dark blob at the base of the shell. This time of year makes progress slow.

Once the mortars are completed the only remaining steel Legion minis here at the moment are a half squad of troops, perhaps to be promoted to veterans - but how to differentiate from non veterans in an easy way. There is also another recently acquired via ebay sergeant that is intended to be converted to another heavy flamer trooper. BTW a basic original box of 10 steel legion on the GW site is still competitively priced at at £20.50. Don't pay crazy ebay prices for steel legion.

Sunday 16 December 2012

Troublesome Preachers Redeemed

Preachers are a fluffy addition to Sisters of Battle force, yet what exactly is their place in the battle line. As independent characters in the SoB codex a basic Preacher costs 45 points. Up to 5 may be included in an army for a whopping 225 points for 5 assault orientated basic humans with strength 3, weapons skill 3 and leadership 7 with flak armour, eek. This is supposedly offset by initiative 4, attack dice 2. Initiative 4 only puts them on an equivalent status to most SMEQ opponents, no real advantage there when going toe to toe with power armoured power fisted chaos space marines etc. Perhaps the real value of the preacher is with the available options, yet there are few options and the only interesting one is the eviscerator giving 2 strength 6 yet initiative 1 attacks. Unlikely to be useful against anything that can hot knife and butter slice through flak armour. Yet wait , the Preachers have an invulnerable save, actually they have 2 which is markedly odd as well. They have the special rule Shield of Faith giving a 6+ invulnerable save and as standard wargear they have a rosarius giving a 4+ invulnerable save!

Obviously the rosarius save is useful yet the Shield of Faith special rule must have contributed to the points value of the basic Preacher, as does the rosarius.

The final special rule of Righteous Rage possibly pays for the fluffy ambivalence of the other rules for this mini. Add a Preacher to a squad of death cult assassins and put them in an Immolator for toasting the target prior to assault. Then you have 5 x Weapons Skill 5, Initiative 6, Strength 4, Power Weapons Attacks 2 with re-roll for any misses. Give the Preacher an eviscerator with 2 attacks and a re-roll and rosarius for survivability for a total of 145 points plus Immolator at 65 points. Becomes slightly scary as a serious total disruption and decapitation assault unit, no?

Sunday 2 December 2012

Sawing up Osgiliath

Time has been spent or wasted, depending on how it turns out - see previous posts on the Steel Legion Mortar squad's bases. Some nice stone work has been extracted from the ruins of Osgiliath and made into walls protecting the mortar squad. Just decoration of course and does not give the squad a cover save of any sort unless behind real and agreed cover. Some liquid green stuff has been used to vary the bases from the usual gravel, flock finish. Work on the green stuff hand for the loader has proved more time consuming than anticipated but is probably nearly there. And the Bob Olley veterans have been examined again, perhaps 2 of them to get special weapons from a forgeworld Death Corps resin sprue.

The Sisters of Battle have not been forgotten as the real reason for acquiring the Osgiliath ruins was to enhance the jump pack Sister of Battle bases. And the last squads heavy flamer has been ordered from GW.

The prices on ebay are bonkers at the moment with steel legion and sisters minis advertised with steeply inflated p&p charges which along with unrealistic start bids ramp up the total cost to either within a few pence of the GW price of a new mini or in some cases beyond the price new from GW. It is all crazy.  


Sunday 25 November 2012

Bane Wolf - Finished I Think/Hope

When is a mini finished. Probably when the ideas for enhancing it outweigh the improvement that they actually deliver to the model.

Anyway the Bane Wolf addition to the Steel Legion is finished for now. The question of additional weathering and or battle scarring has been shelved for the moment. A squadron of these would look nice.




Saturday 17 November 2012

Bane Wolf Progress


So far so good for the Steel Legion Bane Wolf. The drums containing the chem components have been painted brown, grey and blue to indicate the different chemical components used in the Chem Cannon. The model is still not glued together and won't be until all the components are painted and ready.

Saturday 10 November 2012

Steel Legion Mortar Squad

The next Steel Legion project started is the mortar heavy weapons support squad.
Many a time the humble mortar squad has been derided as a poorly effective weapon. Yet  the psychological effect on an opponent's thinking of bolter strength blasts on power armoured opponents from weedy IG hidden behind a building or hill has sewn confusion on battle plans and diverted a disproportionate points value of assault troops to silence them. Mortar squads are  suicide mission often for the IG but at 60 points a squad are a bargain.
The mortar is from a Mordian Iron Guard crew (retired for now), the kneeling crew member is from a Lascannon crew via ebay and the loader is the standing at guard steel legion sergeant via ebay. The mortar shell's provenance is no longer known. An arm and a hand, a bit of green stuff and then its time to paint.

Saturday 3 November 2012

The Theory of Lucky Dice Rolls

What happens when you roll dice. You get a random result. Actually no. It's fractal.

 Everyone knows that for shooting by Imperial Guard with ballistic skill of 3 requiring a 4, 5 or 6 to means that 50% of shots should hit target. Why then can Imperial Guard shooting be so much worse than that? Perhaps you don't find that. Perhaps for you IG shooting is better than that 50-50 chance to hit. But dice rolls average out over 30 - 50 rolls so bad or good turns occur, unless the IG units are massed up.

Here is an experiment. Take 12 GW dice and roll them. As each number has an equal chance of occurring there should be 2x 1, 2x 2, 2x 3, 2x 4, 2x 5 and 2 x6. Six shots out of twelve should hit with for the IG. What did you get. Repeat the dice rolls and see what occurs.

Here is a set of genuine dice rolls done here, nothing has been made up:

Dice Value Roll 1 Roll 2 Roll 3
1 - - 1
2 3 5 4
3 3 2 2
4 4 2 4
5 - 2 -
6 2 1 1

It looks reasonably OK for IG shooting with 6 hits  for roll 1, 5 for rolls 2 and 3. But if these were saving throws with an expectation of 4 saves for 12 dice rolls it does not look so good with only 2 and 1 saves for rolls 1 and 3, and 3 saves for roll 2. Why is this.

The thing is that these rolls are not "random". Dice rolls are a self organising system. This means that the number of dice in the cup or hand, the force with which they are rolled, the surface they roll across, including anything they bounce off, the material the dice are made of, any wear and tear on the dice, the number of times they are shaken etc all go to make the result. Self organising systems make for a fractal pattern of numbers. Yes, numbers will trend to the expected over a large number of rolls but for rolling a small number of dice the fractal patterns of a self organising system predominate making for those "lucky" dice rolls. Its not luck, its not random its just unpredictable because the factors involved in rolling the dice are difficult to control.

What this means for the game is that units with small numbers of dice to roll are less dependable in the game. And if you can, roll as many dice as you can simultaneously to try to reduce fractal results and get close to the expected result.

If you like to gamble for a "lucky result" roll as few dice simultaneously as you can. Lady luck has no memory so the probability of getting any particular result depends completely on the circumstances each time - number of dice, amount of energy in the rolling, wear on the dice and surface rolled every time a dice is rolled 

Monday 29 October 2012

Steel Legion Sergeants with Orks Head


There are only 2 Steel Legion Sergeant minis. Neither are particularly satisfactory. One is static pointing his laspistol and chain sword, while the other waves a severed Orks head. The static sergeant has been useful for heavy and assault weapons conversions as seen in my previous posts about meltaguns and heavy flamers for the Steel Legion. The Orks head Sergeant is OK but looks a bit out of context when fighting anything but Orks. You have to ask why would someone want to wave an Orks head at Chaos or Dark Eldar and why would they care. It would probably smell as well. So here are 3 conversions from this Sergeant. The Orky arm is sawn off at the shoulder and a new arm substituted with weapon of choice.  When converting the other sergeant to assault weapons etc there is usually a spare right arm. Simple and effective.

Sunday 28 October 2012

Steel Legion 2nd Platoon 1st Squad and Bane Wolf

 This week has seen more work on the Steel Legion, with the second platoon 1st squad completed. Only one more squad to do and that will be all the core troops choices. Originally a 3rd platoon was part of the over all plan but a recent post on Faeit 212 : "The Strength of Armour in 6th: Part 2" changed plans, hence the Devil Dog which will be the first of many tanks for this IG army. The Bane Wolf at the moment is unassembled, everything comes to bits apart from the basic hull assembly. This seems to make it easier to paint. At the moment it only has the base colours done. Next for the washes to hopefully produce a result such as on the old style Chimera below.


Sunday 21 October 2012

Steel Legion Missile Launcher Heavy Weapons Squad

The Steel Legion marches on. The latest off the production line is a missile launcher heavy weapons support squad pictured below. The second platoon is also coming on as is a Devil Dog and there is a mortar squad to do as well. After that who knows. Some more tanks I guess as the Steel Legion should be more mech than most IG.




Tuesday 16 October 2012

Basing Evolution

Originally the finishing of bases for 40k minis was simple. Glue some sand on and paint green. The purpose of adding sand and painting was primarily to hide the connection between the mini and it's base, particularly for the metal models. Check out old White Dwarfs and see that some sand with goblin green and a yellow dry brush over was the standard way of finishing off the base, and allowing it to blend into the typically green playing surface. With the introduction of plastic minis things changed. The location of the mini on the base could change, no need for metal pins to fix the heavier model in place. It became easier to add bits to the base and glue the models feet on them to create greater dynamism of the models, fluff and game headology. Still many well painted minis out there don't even have that finish to their base. A bit of paint perhaps or not even painted at all. For simple basing now that 40k has gone all dark and gloomy browns or greys are commonly used. Really little change from before.


For fluff this lascannon steel legion team are squatting in the mud in the ash wastes of Armageddon. The charge pack is perched above the mud on a stone. The mud effect is made by painting liquid green stuff in a patch in the centre of the coarse sanded base

More intricate basing could be used to link models who are part of a team and add some dynamism to the base. Here the drug stim crazed missile launcher team are in the process of reloading the launcher while nearby a lasrifle has been embedded in the grass by its bayonet and a spare missile is stuck nose down into the ground. They seem to know what they are up to so perhaps the dice gods will give them a better than 50:50 chance of hitting their target.


Here another missile team squats behind some battle field wreckage. While cover for cover saves cannot be incorporated on a base perhaps the suggestion of a cover hugging squad might increase the chance of favourable save rolls? Or persuade an opponent to try for another target, forgetting that cover cannot be incorporated on to bases. For another bit of headology adding height to a minis base to make it appear more imposing or threatening might just draw fire or attention or otherwise disrupt an opponents thought processes to their disadvantage. Obviously think about how the verticaly enhanced character is to be deployed or all that attention might take them out the game early. Does basing influence players? It probably does subliminally. Is this another aspect of the metagame or is it a legal way of getting a slight advantage?

Saturday 13 October 2012

MathHammer vs chaos theory

The slippery fantasy of mathhammer is a crazy attempt to bend the random processes of probability to the will of the 40k gamer. Why should this be the case, especially as many players build their armies based on these arcane calculations? Basically the mathhammer player will have calculated given the toughness, weapons skill or ballistic skill that with so many models or with these or other upgrades the chance of a group of individual dice rolls getting a beneficial results is mathematically uprated. The assumption made in these mathematical systems is that probability smooths out over a certain number of dice rolls, say 20 or more rolls for a squad firing. This assumption is physically false in this universe at least. The rolling of dice is actually a self organising system, chaos theory. Each dice that is rolled has an individual probability or hitting a particular value, but the number of dice rolled at any one time does not influence the result on each individual dice. Self organising systems have specific characteristics which include the concept of avalanches. What this means for the game player is runs of good luck or more commonly runs of bad luck during the span of a game regardless of the mathhammer that has gone before. The averaging of dice rolls undoubtedly happens but only over the life span of the universe. Not over the span of a game of 40k. In the meantime dice rolls in individual games will defeat the odds again and again.

Mathhammer is therefore only a bit of headology that can give one or another player an advantage as long as they believe in mathhammer. At the end of the day a game of 40k pits on entity against another as does a battle pit one general against another.


There are undoubtedly other ways of applying a bit of headology to opponents quite legally through modelling, basing and playing skills.

Saturday 29 September 2012

Metal or Plastic or Finecast or?

Which is best?

The answer is that there isn't any best. It comes down to a subjective choice of what the individual modeller prefers. At my local (independent) store some preferred plastics while here at Artificer's Workshop metal minis are the preferred option. In a sense this post is academic as metal is on the way out as far as games workshop is concerned. And to be fair and impartial the quality of the latest plastic releases have been superb. No doubt everyone has their own preferences but here the plastic Grey Knight Terminators are recognised as superb. 

(Why does blogger insist on american spelling when american english is more and more infiltrated by britishisms these days - a bit like the french hatred for franglais, see recognised. By the way I know the answer - rhetorical question directed at blogger.)

Back to topic. The future as far as metal goes is undoubtedly finecast. Here despite reservations identified in previous blogs it is recognised (that "misspelled" word again) that this is the future. Current problems will doubtless be ironed out.

The question posed on this blog is really what do you prefer to play with on the table top. The answer here is metal minis - hence the focus on Sister of Battle and Steel Legion and Bob Olley Rogue Trader era minis. Why because they are heavier and subjectively seem more substantial when placed on the table. Plastic minis here and there are definitely plenty of them often have a coin glued inside their GW base to give more weight when deploying on the table. Does anyone else do this? Does it produce more wins on the table top - probably. Try and see.    

Thursday 27 September 2012

Steel Legion First Platoon

Imperial Guard allies for the Sisters of Battle. 

The first platoon has been completed.

The design used for this platoon is for assault. Hence no heavy weapons, all assault weapons with grenade launchers and the sergeants having plasma pistols to provide a little bit more bite. Two power weapons with the commissar and the platoon officer.

Platoon Command Squad


1st Squad


2nd Squad

Both Sergeants are minor conversions, replacing the rotting Ork head hand with a hand with a plasma pistol hand. One plasma pistol is Forgeworld. The other is a combination of bits from the scrap box glued to a laspistol but.  The Ork head had to go as the Sisters of Battle would not approve.

Sunday 9 September 2012

Why do I like 40k and not flames of war?

The Steel Legion has not been sitting still. The second command squad has been completed. This squad is armed to provide plasma support plus a medic to deal with those inevitable nasty plasma burns. The next project is the third command squad, armed to support assaults, and after that it's the troops squads.








Admiral Drax's post 334, why I like flames of war set us thinking. As a consequence the question why do I like 40k and Warhammer was considered? A post from "Dont Throw A 1" around the same time was also of interest:- Dux Bellorum. In this post the virtues of Dux Bellorum (Arthurian) wargame rules were extolled (Dux Bellorum is available from amazon). After reading the post and the reviews on the Amazon site Dux Bellorum was duly ordered. Why? The answer to that and the title question is in my response to a comment which referred to a model as a little man, which was, "It's not a man, its made of metal and plastic and its not alive thankfully".

For this workshop abstract and fantasy is easier to relate to for wargaming - 40k or fantasy or Arthurian is comfortable but flames of war is not as it relates to a reality which although cleaned up on the table top, is not in history. These comments are clearly not analysis of the relative costs of the different systems of the playablity of rules systems.











Sunday 2 September 2012

Warlord Traits in 6th Ed

Warlord Traits is another new personalising addition to 6th Ed. It seems straightforward enough. The "general" gets a roll on one of the three tables of your choosing on page 111 and acquires an additional special characteristic for the game. Some traits seem useful such as Strategic Genius or Divide to Conquer. Others as some previous commentators have suggested seem of little value even for adding some fluff to the game.



There are some questions about this rule that might well need clarification unless the answers are there but have been missed. The basic rule states that when choosing an army the HQ model with the highest leadership value must be the warlord and if 2 have the same characteristic, then choose one. What the rule does not say is that the the Warlord must come from the primary detachment.   So it should be possible to allocate the Warlord role to an allied detachment HQ choice. That raises interesting possibilities?

Secondly under personal traits on the table the Immovable Object rule seems straight forward except that it states that the Warlord is a scoring unit even if he is a vehicle. Which vehicles have a leadership characteristic? Or is it a typo and the rule means even if he (she) is in a vehicle?

Saturday 1 September 2012

Steel Legion Lascannon Mods

The Steel Legion Project marches on. Here is the first Heavy Weapons Squad with typical Steel Legion Lascannons, except that for a slight conversion of the lascannons themselves. From the fluff perspective it always seemed impractical for 2 men to lug one of these lascannons, along with its power pack and tripod stand across a battlefield, particularly after the weapons have been fired and got hot. So a simple conversion. The wheels came from space marine bikes minis. The chunkyness of the wheels suggesting balloon tyres adapted to the ash wastes across which the Steel Legion march. The axles for the wheels are the plastic mortar support struts. The third central leg of the lascannon tripod is retained. This is glued to the underside of the lascannon. The axle is superglued to this. A bit of green stuff was used to hide the join under a bit of a military weld and blobs of green stuff used to finish the outer ends of the axles.

To finish the bases were painted to suggest some rain on the ash waste has turned it glutinous.

The plan for the Steel Legion is to provide one squad each of mortars and missile launchers to the heavy weapons support pool.

Sunday 26 August 2012

Characters in 6th Edition 40k

Independent characters got 3 pages in 5th Ed rules. In 6th Ed Characters still  get 3 pages. But Independent characters get an additional 2/3 of an indented box page that summarises most of the 3 pages of rules in 5th Ed. While the  actual 6th Ed characters section introduces a significant fun change in the tactical game with challenges.  As a result the Characters section of 6th Ed markedly adds to and changes the way in which the game may be played. While the GW emphasis in recent years has been to build bigger, bigger and bigger and more complex battles, city fight, apocalypse, reducing points values for vehicles, flyers, reserves etc, the small addition of character challenges enhances the possibilities down at the smaller game level and markedly adds to the fun element of the game at this level.

Friday 17 August 2012

Greater Daemon of Khorne and SoB Head Swap

OK the head swapped maiden is done. A reasonable effort I hope. Having completed this I am now wondering if its possible, and has anyone tried to swap either a grenade launcher or a shotgun on the classic Adeptus Arbites for a meltagun. If so what tools have been used?





The legacy ForgeWorld GD of Khorne has been progressing as well. The torso, wings and hands have all reached the point where they need the full assembly of the model, I won't call this one a mini, to finish them off. Back into the box to clean prime and paint all these strange little bits that are left over. Where do they go? Back to ForgeWorld to review a picture of an assembled GD of Khorne then. The painting of this one is quite enjoyable with all the washes, and dry brushing. Is a daemon out of place in front of a dolls house, or is it just the right sort of place?



Saturday 11 August 2012

40k Blog Types

There are several distinct types of 40k blog in the 40k blogiverse aren't there?
There is  Faeit 212 a rumour site giving advanced news of what GW is planning.
There is From The Warp a mainly tutorial site focused on painting. If you want to learn something about painting this is the place to go. Then there is BOLs. editorials, tutorials, mini dexes, several forums. Its the one site that has everything. Then there are the personal journeys through the 40k hobby. What niche does your blog fit into?

Sunday 5 August 2012

Photgraphing models

A post is not a post without a picture of some sort. Many 40k blogs post pictures of models finished or in stages to completion. Many blogs show extremely high quality images of the subject models of the blog. What do you need to make great photographs of models? In this blog Artificer's Workshop makes no claim to be an expert photographer although the images shown on this blog have, in the humble opinion of this blogger, improved since its early days. Partly this has been a better camera.  The original camera was a 1 megapixel Olympus, this has evolved through a 3 megapixel Fuji finepix to a 14.1 megapixel Canon IXUS which is the current camera. The canon makes sharp close up images easy to create.

The camera is obviously only one element in the creation of an image. Light boxes and dedicated lighting to eliminate shadows and give clarity to the model clearly have been used in some highly professional images published elsewhere. Here in the workshop we are amateurs. There is no room to store dedicated lighting or a light box here, so. Daylight is preferred and ideally diffuse sunlight has been found to be best. If diffuse day light is not possible then diffuse artificial lighting works sort of, the more lights ordinary lamps available the better.

Next there is the background for the image. A plain uniform neutral backdrop will direct focus to the mini. A more complex backdrop could enhance the model or perhaps tell a story. Perhaps the difference between a portrait image and photographic art for the model.

Here at the workshop both have been used, with no especial rhyme or reason previously. In the absence of a light box 2 pieces of art shop thick white card 3 foot by 2 foot have been used to give plain backdrops for "portraiture" while bits of scenery and lately some scifi scenery images have been used to try to create a bigger picture. The sentinel was photographed as shown with sunlight coming from the right across the model. In the composition of the photograph the natural light is incorrect for the light sources seen in the backdrop image. A quick transposition of the left and right in the image or the end of the desk that the model is resting on would sort that. The window and the sun are obviously immovable.

The floor that the mini is standing on is also important. Here there are only 4. The first is the neutral card base. The second is the road seen in the above picture and there is also the paved floor seen below from the warhammer movement tray set. Finally there is the incorporation of the mini into a bespoke bit of scenery. Some investment in scenery and bases will clearly improve the quality of the "art" type photographs bearing in mind that the lighting in reality and apparent in the backdrop needs also to be aligned for true versimilitude.

 

Allies for Sisters of Battle and head transplant

The reintroduction of allies to 40k has given a reboot to the Imperial Guard collection. Unfortunately the previous incarnation of IG collected was of an abhuman dregs of humanity hive rejects cannon fodder battalion. This contained Ogryn, ratlings and ratkin, penal legion and Chem Dogs. Probably not the sort of company that a righteous witch hunting Sisters of Battle Canoness would willingly ally together with except in extremis. The sisters were probably more likely to hunt down and exterminate that sort of force along with the planetary governors who thought it a good idea to assemble. Hence the need for some more IG minis to be recruited. As a starter a Steel Legion plasma cannon armed sentinel has been recruited and painted.

 To make the base a bit different, instead of the usual sand, bits of slate have been glued down to make an assembly of stone that the sentinel is marching across. The best way to get slate is not to buy from the GW. Instead find an old roof tile, take a hammer and pound it to pieces. Otherwise some redundant slate used to decorate driveways and flower beds can be handy.

 Finally the head transplant has been coming on. Its beginning to look cool?


Sunday 29 July 2012

Sister Superior Head Transplant

Back to the Sisters of Battle. Instead of a Retributor squad a third SoB troops choice squad has been commenced after coming across some sisters on sale on ebay for a reasonable price, and at a considerable saving on the GW price for these metal minis. Bring on the plastic SoB that have been rumoured to exist this past year. 

By co-incidence all of these minis were sisters without helmets and it seemed a good idea to try to have a sister superior with hair rather than helmet. But she had to be the standard Sister Superior as one of these was going for a reasonable price on ebay. So a bit of transplant surgery was required to adapt a spare Immolator plastic head for the. Here are the steps accomplished so far.      


 Saw off the head with the GW saw.
 Remove as much of the neck as possible with craft knives and the GW clippers
Cut a notch in the neck of the plastic head.
 Blue tack the head in place to see how it looks. The next step is to rebuild the neck with green stuff.

Tuesday 24 July 2012

Summer Weather and 40k Alfresco

One thing about England especially these days is that there are always plenty of rainy days even in the summer. At the moment there are only 2 seasons. The cold and wet season which lasts 8 months and encompasses winter and most of autumn and spring and then the warmish and wet 4 months of the year for summer and a bit of spring or autumn (fall if american). This applies to all except the south east corner of England. Down there there is a local bubble.

So what to do when it is unexpectedly really nice outside. Obviously since we get so few good days these should be enjoyed, and not only with outdoor sports; with 40k as well. In the past on odd good days the wargaming table has been disassembled and re-assembled outside for a battle in the sun. Does anyone else do this?

This weekend was a painting weekend. So here is the garden table suborned for painting. The hazards were the wind; tissues for wiping brushes under the book and sunburn and sunstroke it was so hot. As the afternoon progressed the table was dragged more and more into the shade seen in the top right corner.

The advantages were that the paint dried extremely quickly so successive coats could be applied more quickly. And to paint the paint had to be thinned otherwise it dried much too quickly as was found on one panel of the armoured sentinel. On the table was the Forgeworld Greater Daemon of Khorne and a Steel Legion Sentinel The steely clarity of the sunlight picked out flaws, details and omissions (drat) on the minis easily. Viewing minis in direct sunlight is an experience that is worth repeating hopefully during this summer.

Sunday 15 July 2012

Inquisitor Karamazov Finished and 150th Post!

The Inquisition is one of the best bits of fluff in the 40k lexicanum. So it was disappointing that the Daemon Hunters Codex became obsolete. And so did some of the previously collected minis. The Grey Knights codex, however can be built either way. A hard as you can make it Grey Knights force, or a fluffy mitt hiding a vicious iron fist Inquisitorial force. The latter appeals to any Inquisitor hiding within. A recent reading of the Grey Knights Codex revealed that an inquisitor's retinue could ride in any of the transports. This includes razorbacks.

Here is the finished Karamazov ready to take his place as the HQ choice of the re-nascent Inquisitorial force.