Sunday 7 August 2011

Grey Knights and the INQUISITION

The Grey Knight's codex has been about for a while. The first part of the new Sisters of Battle Codex in the latest White Dwarf, this month. For Inquisition afficionados there seems to be little hope for collections of minis. What to do with all the stormtroopers squads apart from another squad in an IG army. What to do with the Inquisitors and their retinues. Doubtless the Witch Hunters &  Daemon Hunters codices are not continuing to shift as many minis as GW wished, while SMEGs (Space Marine Egguivalents) still do. SMEGs do well in tournaments, at least in the minds of the hottests hard list internet list followers. Some 40k afficianados feel that this is not actually helping the hobby. The game is about fun : -  states GW! Obviously ULTRA-kill is for some the end in itself, a bit like go faster stripes on cars. What the ULTRA-kill listers want is that wargames succeed or fail on the genius of the back bedroom armchair general regardless of tabletop skills. What ULTRA-kill listers forget that in real life and on the table top battles are settled by the skills and superiority of the opposing Generals. There is no ultimate list to guarentee a win and compensate for or hide bad gameplay.

This finally brings Artificers Workshop to the trigger for this post which was the post by Caldera on BOLs regarding Dark Eldar vs Grey Knights. In this post he disses the Inquisition and Inquisitors retinues to laud the Grey Knights as yet another SMEG (YASMEG). What is the point of another codex if its YASMEG? Actually the Inquisition embedded in the GK codex has oodles of potential for throwing out some interesting and  fun units to play with. Retinues are no longer limited to a specific number of  types of henchman. Think about it, a retinue with 3 stormtroopers with meltaguns (18pts each) plus 3 multimelta gun servitors (10 points each) plus 2 Jokearo weapon smiths (35 points). Total  - 154 points for melta goodness plus weapon and armour upgrades guarenteed each turn, the weapons smiths can fire lascannon, multimelta of heavy flamer firepower at the commanders choice! Add a an Ordo Malleus Inquistor with terminator armour, psycannon and force sword plus hammerhand psychic power for 110 points total. Add transport and here is mobile doom for any armoured vehicle commanded by a terminator with potential for a 1+ armour save and its not YASMEG!! And it can be assembled from existing daemonhunter mini collections. Amazing. Great.

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