It has been a bit of a gap since the last post here. No excuses the reason is called "XCOM Enemy Unknown". A Christmas present and for those unfamiliar with it, it is a very addictive turn based squad sized tactical scifi game for the PC.
Regardless some progress has been made on the various 40k projects. The Grey Knights Deardnought is completed. One thing that is irritating about the current Grey Knights codex is that Dreadnoughts do not get Psycannons although Forgeworld does make one. Forge world also supplies rules for this so here it is if anyone is interested. These are experimental rules for a Deimos-Lux pattern psycannon, stamped as Imperial Sanction not yet granted.
Range Strength AP Type
Psycannon : 24" 7 4 Heavy 4, Rending
Cost for a Dreadnought Psycannon is 20 points.
One other project, the Ecclesiarchy Immolator is also taking shape as seen below.
The Imperial Knights, Astra Militarum and Militarum Tempestus codexes have been making interesting reading. Particularly as the ally with the Inquisition in all its forms. Some pluses and some minuses. Here one plus is definitely the HQ choice of a Tank Commander giving BS skill 4 to Leman Russ and a General for a Tank Army.
2 comments:
pretty nice blog, following :)
Thanks, Skyline Spirit
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