Warlord Traits is another new personalising addition to 6th Ed. It seems straightforward enough. The "general" gets a roll on one of the three tables of your choosing on page 111 and acquires an additional special characteristic for the game. Some traits seem useful such as Strategic Genius or Divide to Conquer. Others as some previous commentators have suggested seem of little value even for adding some fluff to the game.
There are some questions about this rule that might well need clarification unless the answers are there but have been missed. The basic rule states that when choosing an army the HQ model with the highest leadership value must be the warlord and if 2 have the same characteristic, then choose one. What the rule does not say is that the the Warlord must come from the primary detachment. So it should be possible to allocate the Warlord role to an allied detachment HQ choice. That raises interesting possibilities?
Secondly under personal traits on the table the Immovable Object rule seems straight forward except that it states that the Warlord is a scoring unit even if he is a vehicle. Which vehicles have a leadership characteristic? Or is it a typo and the rule means even if he (she) is in a vehicle?
3 comments:
Azrubel vect of the dark eldar kan take a raider as a special transport.
I can think of a few instances of HQs that are vehicles. Bjorn the Fell-Handed is an HQ dreadnought in the SW codex. Sammael, Master of the Ravenwing, from the Dark Angel codex can be equipped with either a jetbike or a Land Speeder, thus rendering him an HQ that is also a vehicle.
If you utilize Forge World rules, there are a Chaplain dreadnought, and a Salamanders HQ dreadnought called Bray'arth Ashmantle in the Badab War rulebooks.
Can't think of anymore off the top of my head, but I hope that helped you out...
Thanks for those clarifications
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